
Packaging, Game Design, Illustration, Art Direction

CLIENT & PROJECT MANAGEMENT
THE BOARD
The gameboard is the centrepiece of the whole project, and I illustrated it entirely from scratch. England is divided into five colour-coded territories: North, Midlands, East Anglia, South East, and West Country, each packed with historically significant landmarks.
Every location on the board had to meet a strict criterion: the site needed to date from at least the Middle Ages, if not earlier, and had to be either owned by English Heritage or freely accessible without being privately managed. That meant deep research across all five regions, cross-referencing sites, dates, and ownership before a single line was drawn.
The result is a board full of real history, from Dunstanburgh and Carlisle in the North, through Kenilworth and Nottingham in the Midlands, down to Tintagel and the Scilly Isles in the West Country. Each territory has its own visual character, with illustrated castles, ruins, and landmarks sitting within colour-coded regions defined by bold black borders.
The creatures scattered across the board are rooted in local legend, each one tied to the area it guards. A kraken drags a ship into the deep in the North Sea, sea monsters lurk in the Irish Sea, a griffin stalks the Midlands, and a dragon coils in the East. There were more in earlier versions, cut as the deadline closed in, but the ones that made it through feel exactly right: genuine folklore woven into the geography of the game.
A Middle Ages timeline tracker runs down the left edge of the board, and a detailed map key sits in the upper right. The whole thing feels like an illuminated medieval map brought to life.


BOX ARTWORK & COVER ILLUSTRATION
The box front carries a sweeping battle illustration: four mounted knights in the foreground representing the game's armies, with clashing medieval forces filling the background on both sides. On the right, a Viking raider charges with axe raised. On the left, a Norman knight in full heraldic dress leads the charge. In the background, the board itself is visible beneath the armies, tying the cover art directly to the game inside.
The back of the box features the full board laid out in a product shot, with the armoured knight from the cover standing guard to the right, bold, imposing, and keeping watch over the whole battlefield.
No project is complete without a little mythology. Somewhere on the box lid and rules montage, a familiar-looking Viking raider charges into battle: red beard, fur cloak, axe in hand, and a sleeve of Norse tattoos. That's me. Possibly my finest acting work to date.



CARD ARTWORK
3D TOKEN RENDERS




THE RESULT


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